

Master of Orion, Endless Space, Sins of A Solar Empire, Galactic Civilizations, Distant Worlds, Star Ruler and Stellaris stick pretty close to the traditional formula in which colonization primarily is your means to increase production or research rates in order to defeat other civilizations.Īnno 2205, Aven Colony and Startopia deal with more city/colony management stuff in the vein of Sim City or The Settlers with little or no combat. Basically the entire traditional 4X genre is about that (the term originally only meant Master of Orion style space colonization games, not the likes of Empire or Sid Meier's Civilization which have retroactively become part of it).
